


Of course, that's dependent on actually finding a PS5, considering that Sony has lowered its console shipping forecast. Overall, Gran Turismo 7 could well be the biggest racing game of 2022. Given how well the DualSense can communicate trigger pressure in shooting games, this functionality could help make GT7 a more involving and realistic racing experience. Pedal modulation and the brake-locking will translate to pressure and resistance on the adaptive triggers. The peripheral's advanced haptics will simulate car inputs and feedback, such as the feeling of a car sliding or experiencing understeer. GT7 wouldn't be a first-party PS5 game if it didn't put the DualSense controller to good use. You’ll want a Pulse 3D Wireless Headset though, as that’s going to be the best way to experience all the audio detail when GT7 arrives on March 4. Sony’s 3D audio will also apply here, so that players can pick up granular sound details.

But, Forza Horizon 5 is arguably the greatest racing game presentation ever shown, it managed to win anticipation awards over a LOT of mainstream game series. However, Sony explained that the feature will apply only to specific parts of the game where a super-fast response times aren't needed, such as in replays. Gran Turismo has a pretty big following especially in Japan, and if Gran Turismo 7 is really planning on bringing back all these glory day features I think it’s going to sell pretty big. Ray tracing can be hugely taxing on all but the most powerful and best gaming PCs. The frame rate mode targets a smooth 60 frames per second, while ray tracing mode won’t run as fast, but will offer more realistic lighting. The processing power of Sony’s latest console also means there are two notable graphics modes. Thanks to the PS5’s SSD, races load in mere seconds. Speaking of tuning, the GT7 developers have done a lot to harness the power of the PS5. Again, this feels like a move to better compete with the more relaxed and arcade-y Forza Horizon games. The idea here is to give players the option to simply relax and drive to music, rather than constantly race.
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Better still, this music is integrated into the driving experience, with the option to zip around tracks in time to music beats, with more time added each time a player passes through a race race gate. With more than 75 artists and 300 music tracks, you'll be able to listen to a range of genres, from classical and hip hop to jazz and electro. Speaking of music, it has a big part to play in GT7. This feature promises to make watching such playbacks more dynamic, with different cameras angles used each time. The latter is significant, as a new replay system now generates random camera angles, and can sync them with specific types of music. There's also a new system that gives players a range of content to share, such as stickers, car liveries, photos and replays. Basically, car fans probably won’t get bored of the game any time soon. With 90 layouts for said tracks and more than 100 race events to choose from, ranging from traditional racing to time and drift trials, GT7 has “no clear ending, even after a year of play. You can race these cars on 34 tracks, some real and some fantasy, all across Europe.
